Wasteland 3 armor3/15/2023 Bomb Recovery: Disarming land mines has a 33% chance to drop a grenade.Duck And Cover: Gain 20% Fire Resistance and Explosive Resistance.Electric Leakage: Hacked Robots emit an electric burst every turn, dealing Energy Damage to enemies nearby.Targeting Override: Robots you hack will now be attacked by other enemies.Antique Appraiser: Junk items have a 5% chance of being sold for 50x their value.Penny Pincher: Buying multiple items instead of just one provides a 20% discount.Vengeful Bond: If your Animal Companion drops to 25% CON, gain +50% Critical Chance and +2 AP.Spirit Animal: Animal Companions provide you with better passive bonuses.Animal Training: Animal Companions gain bonus CON and damage.Chain Ambush: Ambush attacks with Sniper Rifles that kill your target don’t end the Ambush.Concentration: Gain +10% Hit Chance when using a Sniper Rifle if you don’t move for 1 turn.Masterful Precision: Precision Strikes with Sniper rifles have significantly higher chances of inflicting critical effects.Marked targets take +50% dmg from Precision Strikes. Mark Target (2 AP): Reduces an Enemy’s Evasion by -15%.Counter-Offensive: Attacking a melee enemy on the turn after they hit you deals +50% damage.Devastation: Shotgun attacks gain +25% dmg for each enemy hit by the same shot.Draw: Your first attack after reloading an empty weapon costs no AP. ![]() Clear Cover: Shotguns do +100% Dmg vs Cover.If it hits, gain +3 AP and fills up Strike Meter. Trick Shot (4 AP): Fires a Handgun attack that has a -50% hit chance.Opportunist: Your Strike Meter charges a bonus of 5% with each successful handgun attack.Deals 100% weapon dmg and an additional 100% to targets that have armor damage. Shredder Shot (4 AP): Applies Bleeding status to all the targets that are hit.Flurry Of Blows: Brawling attacks cost -1 AP.Deadly Combo: Brawling combo Critical Chance increased by 2x.Extreme Combo: Brawling combo maximum increased to 10x.Shaolin Surprise (2 AP): Penetrating crippling Brawling attack which builds up +2 Armor penetration and +10 Damage per combo meter.Wide Spread: Increase the firing arc of Heavy Machine Guns and Flamethrowers by +35%.Steady Shot: Gain +20 Evasion and +10% Hit Chance in Low Cover when using a Heavy Machine Gun.Deals 40% of the vehicle’s CON in Fire Damage over the next 2 turns, and prevents the vehicle from taking any actions. Pressure Cooker (5 AP): Superheat an enemy’s vehicle with your Flamethrower.Terrorizer: Flamethrower attacks Engulf targets reducing their Hit Chance by -15%.Suppressing the enemies in the area they lose 0.8 Combat Speed and -20% Hit chance for 2 turns. Suppressing Fire (5 AP): A Heavy MG attack consumes twice as many bullets.Move Up: Gain +0.5 Combat Speed on the first turn of combat while using Big Guns.Shrug It Off: While using a Blunty Weapon, gain +2 Armor for every enemy adjacent to you.Pursuit: If you move more than 3 spaces, your next Bladed Weapon attack has +25% Critical Chance (+100% vs Slowed targets).Hack ‘N’ Slash: Attacking the same target twice in a row with a Bladed Weapon executes a free bonus attack.Bloodsport: Attacks with Blunt Weapons critically hit Stunned and Blind enemies.Striking Distance: +0.5 Combat Speed when you have two melee weapons equipped.Deals 100% weapon dmg and -15% Hit Chance. Stunning Blow (5 AP): Applies Stun while attacking with Blunt weapon.Bleeding Strike (4 AP): Bladed weapon deals 200% weapon damage, -20% Hit Chance.Trigger Happy: Killing an enemy with an Automatic Weapon gives +3 AP (once per turn).Stormer: If you move more than 5 spaces, your next Submachine Gun attack costs no AP.Double Tap: If you attack a target twice in a row with an Assault Rifle, the second is always a Critical Hit.Reckless: Gain 15% damage with Submachine Guns while not in cover.Spray And Pray (5 AP): Decreases 25% Hit Chance but deals twice the amount of SMG bullets as your normal attacks.Gopher Hunter: Enemies have 25% less benefit from Cover when attacking them.Puncturing Shot (5 AP): Attacking through multiple enemies and hitting anyone in its path.Scroll down if you want to skip the list to check the best perks. These are the perks available in Wasteland 3 that can be unlocked by investing Perk Points. Active perks require AP in order to be executed whereas Passive perks remain active all the time. There are multiple perks that are passive and active. Best Perks Guide For all Weapons And General Skills In Wasteland 3 In this guide, we will breakdown which perks are best and consider learning when you are using that class. However, there is a non-skill perk that can be learned by all the characters, unlike Skill perks. It can be unlocked once you have invested points into it. In Wasteland 3, there are multiple Skill perks which are the Perks that are related to the Combat, General, or Skills.
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